﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IndirectX.Direct3D11
{
    public unsafe class Texture2D : Resource
    {
        public byte[] Data;
        public IntPtr Ptr;

        public int Width;
        public int Height;

        public Texture2D(Device device, Texture2DDescription description)
        {
        }
    }
}
